Chaotic Comets

– Version 1.3 has been released, on 18/06/2020 –
It was in the works for two months. A trailer is below.

Welcome to my first long-term video game project! The game has been worked on since October of 2018, where it was shown at the Wander 2018 design show. It was last updated mid-June 2020.

Chaotic Comets is inspired by space-shooter games of the past, while having modern improvements such as 3D models and using the Unity game engine. There is a single-player and two-player local multiplayer mode, an interactive tutorial to learn the game’s mechanics, between-level shop, and many other features.

The game can be played with Xbox controllers or a keyboard.

More information and download links can be found on the page for the project.

> > > Click here to visit the page < < <

To view the source code for this project, as well as view commit history starting in June 2019, take a look at the GitHub repo. Of note for this portfolio is the Assets/Scripts folder, where the C# code I’ve written resides. (There are certain scripts which I didn’t write, those are documented in the ‘attributions.txt’ file in the game’s download)

> > > Click here to visit the GitHub repository < < <

The game runs on Windows, Mac and Linux. For instructions on how to run for your operating system, check the readme provided with the game’s download.

Screencap of Chaotic Comets gameplay