Meowt of Control

Meowt of Control
Video game project, made with Unity in a team of 5
Genre: Tower-defence, top-down shooter
Last updated: July 2023 (development complete)
Play in browser: Click here

This project was an entry into the Game Maker’s Toolkit (GMTK) Game Jam 2020. Compared to 2019’s project, this game was much wider in scope. I worked as part of a team of five over the course of 48 hours to put together a tower-defence and top-down shooter hybrid game.

Summary of Development
The game was conceptualised as a tower-defence game where the enemies would leave remains that other enemies would have difficulty passing through. After a few hours of brainstorming, it was decided that the main character was to be a cat wielding a laser pistol with its tail. From there, development began with our 2 artists and 3 coders. I was one of the coders for the game.

Version History
Version 1.0 released for the jam was incomplete. After a month of development, Version 1.1 became available. Much later in 2023, Version 1.2 was released alongside the web-playable version.

My Project Responsibilities
– Creating a blank Unity project with basic systems in place before the game jam
– Code for tower purchasing and placement, other game mechanics
– Most UI design decisions and coding
– Proofreading of code, play-testing, final checks before submission
– Version 1.1: Refactoring code and refining the game after the jam
– Version 1.2: Improving gameplay and creating web-playable version

To play the game in your browser, visit the page for the project! There are also downloadable versions for Windows and Linux available.

> > > Click here to visit the page < < <

To view the source code for this project, take a look at the GitHub repository.

> > > Click here to visit the GitHub repository < < <

Screen-cap of Meowt of Control’s gameplay