Meowt of Control
Video game project, made with Unity in a team of 5
Genre: Tower-defence, top-down shooter
Last updated: August 2020 (development complete)
Download: Click here
Intro
This project was an entry into the Game Maker’s Toolkit (GMTK) Game Jam 2020. Compared to 2019’s project, this game was much wider in scope. I worked as part of a team of five over the course of 48 hours to put together a tower-defence and top-down shooter hybrid game.
Summary of Development
The game was conceptualised as a tower-defence game where the enemies would leave remains that other enemies would have difficulty passing through. After a few hours of brainstorming, it was decided that the main character was to be a cat wielding a laser pistol with its tail. From there, development began with our 2 artists and 3 coders. I was one of the coders for the game.
Version History
Version 1.0 released for the jam was incomplete. After a month of development, Version 1.1 became available. That patch was mostly worked on by me.
My Project Responsibilities
– Creating a blank Unity project with basic systems in place before the game jam
– Code for tower purchasing and placement, other game mechanics
– Most UI design decisions and coding
– Proofreading of code, play-testing, final checks before submission
– Version 1.1: Refactoring code and refining the game after the jam
To play the game, download it by visiting the itch.io page for the project. The game runs on Windows, Mac and Linux.
> > > Click here to visit the Itch.io page < < <
To view the source code for this project, take a look at the GitHub repository.